Cyberpunk 2077 — Mission Choices

I talked a lot about her, so I had to have Panam here.

The Situation

Let me start with my summary on the initial article:

  1. Minor Impact: ie your choices change some sort of detail or a single step. e.g the gig where we look for the honest cop. A Nomad V can talk to the nomad NPC to skip the payment.
  2. Mission Content: ie your choices change how the quest plays out. A well-done example is the Maelstrom Gang investigation.
  3. Mission-Chain Content: ie your choices change how future missions play in that chain. Imagine if you could save either Mitch or Scorpion in the AV crash zone and the selected person appeared in the rest of the Nomad missions, providing alternative mission content and dialogues
  4. Change outside the mission: ie your choices have an effect on things outside that mission and mission chain. Imagine if you had a way to save T-Bug, for instance, and she would be with you throughout the game.
  1. Surprisingly uncommon. There are so many options that just end up being a dialogue option. I don’t understand why.
  2. It’s hit or miss with this one. Take Dex’s mission. Maelstrom investigation is really good. No choices in Evelyn part except selling her out but that doesn't count.
  3. This does not exist as far as I can remember, except changing dialogue and except the option to call people at the end.
  4. Likewise, I don’t think this exist.


This isn’t solvable by a simple mechanic, so I’ll go by the points above.

  1. Honestly, they don’t need to do much. They just have to add some effect after dialogue options. There were several times when I saw a special dialogue option but nothing happened. No need to overdo it. Heck, just give us some extra xp/cred for using our dialogue options. Call it good roleplay.
  2. This is not necessarily bad in the game, it just needs more options and more visible results. e.g I am not sure if I had an effect on the Peralezs’ missions outcome. It felt like I did but also felt like I didn’t. I wish it was more visible somehow.
  3. See 4.
  4. I think 3&4 could easily place the game in top 3 RPGs ever in every single player’s mind and that was apparently part of the hype, which turned into a disappointment. There are a few places in the game that I felt they had more in mind and I hope they either add such choices to future content and/or revive any cut content.


Regarding this topic, Cyberpunk is pretty much Icarus. It flies so close to the sun, but it fails to make it. The problem is, it made promises to touch the sun, so with the disappointment it brought to people who expected the delivery of those promises, the game looks worse than it objectively is.



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Ekrem Atamer

Ekrem Atamer

Gamer, gaming industry wanderer, development and design enthusiast. Current WIP: TBD