I’ve been playing Fortnite Battle Royale lately so this lunch break I thought I could come up with a new (optional, temporary) mode for Fortnite. I’ll grab coffee and start!
This mod adds power ups to the game. Power ups have a chance to drop from chests, supply drops and similar containers (e.g piñatas.)
The power ups are time limited unless stated otherwise. Some examples of how time-limits can work:
- Flat amount of time starting with pick-up
- Flat amount of time starting with a trigger. For example, a damage buff can start after first time the player shoots or the first time they deal damage.
- Special timing. For example, until the next storm cycle.
- Other dependancy: For example, gone after x amount of damage or x times hit.
- Power-Up drops from a player if they haven’t completely used it.
- There is a Power-Up slot and only one can be active at a time.
- Everyone gets a random power-up at start.
- Everyone alive gets a certain power-up (in addition to what they have) during that cycle.
The Power-Ups also have rarity and proportionate drop rates.
Harvester: Gain extra resources per swing. Uncommon-Double, Rare-Triple, Epic-Quadruple
Resourceful: You spend your resources normally, but you always build metal. Speed depends on the resource you use (Rarity depends on timing rules.)
#FutureTech: Your buildings are indestructible but not editable (Rarity depends on timing rules.)
Assassin: Do extra damage. Uncommon +25%, Rare +50%, Epic +100% (with a sound effect: Double Damage!), Legendary +300% (with a sound effect: Quad Damage), Legendary II +50% &Permanent. Does not stack.
Tank: Take less damage. Rare -25%, Epic -50%, Legendary -10% &Permanent. Different levels stack.
Helmet: Deflect sniper shots or headshots. Uncommon 1 hit, Rare 2 hits. Legendary 1 hit every minute.
Speedster: Rare. 30% faster movement. Jumps can take you further but vertical speed is same (ie air time stays the same)
Invisibility: Legendary. Become completely invisible. Any interaction breaks it.
Stormborn: You project an aura that deals damage. The damage is same as the next storm.
Stormbound: Your attacks ignore shields and leave a damage over time for 10 seconds. The damage is same as the next storm. Comes with a nifty storm-y effect on bullets (Rarity depends on timing rules.)
Stormshield: Storm, stormborn and stormbound attacks do not damage you (Rarity depends on timing rules.)
Giant: You double in size. You also get quadruple health (Rarity depends on timing rules.)
Small Person: Your size is halved. Your damage is decreased by 60% (Rarity depends on timing rules.)
Shadow Gunner: Every time you reload, you get a clip of bullets (Rarity depends on timing rules.)
Healer: You project an aura similar to campfire (Rarity depends on timing rules.)
Daredevil: You become invulnerable while dancing. But you can’t stop dancing for at least 3 seconds (Rarity depends on timing rules.)
Karma: You regenerate health while dancing. But you get double damage while dancing (Rarity depends on timing rules.)