This was a very, very interesting read.

I agree with a lot of points (how couldn’t I), but I feel like you are too strongly opinionated towards cutting cinema off.
Written literature and cinema, despite the common parts of one-sided linear story telling, have very, very different strengths and weaknesses. However, this doesn’t mean cinema MUST forget everything about literature and do completely new things.

For example, games can have linear story telling. There are many games that has done an EXCELLENT job. Think Max Payne 2 (as far as I remember, completely linear). Think Bastion (you could select episodes to play, but the main storyline would be linear in the end, and each episode in itself is linear with a few exceptions I believe).

Don’t get me wrong, I think you make really good points. But I think it’s not an either/or situation. I think games are such a powerful medium that it’s a why not both? situation. I think it’s up to each game to choose. Is this a “gameplay” game? Is this a “story” game? Is this a “cinematic” game? Is it a hybrid? Does it want to tell a story, does it want the user to choose, does it want the user to think, does it want the story to occur?

Also, we need to get rid of this “nerd” and “introvert” fears. It is stupid that people are praised for talking hours and hours about a sports game, but mentioning some “geeky” words is humiliating. Let people like whatever the hell they want. I feel like this is one of the things that’s still holding the industry back.

This is up to gamers and developers as much as the rest of the world. I think it’s getting better already. We just need to know that just because a game takes place in a world where wizards exists, doesn’t make the story and characters in it less valid, and we need to convey this to the rest of the world.

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Gamer, gaming industry wanderer, development and design enthusiast. Current WIP: TBD

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