Valheim — Shrines & Rituals

Credit: https://commons.wikimedia.org/wiki/File:V%C3%A5rblot_2010_offerg%C3%A5vor.jpg

Introduction

The main idea behind Shrines is to provide a way to get rid of Trophies and similar items that easily pile up, in a thematic way. There are three Shrines the warriors can construct (see picture), each shrine increasing the offering possibilities thanks to more slots.

“Concept art” for small shrine
Screen to simply show the rough size. A bowl with some runes surrounding it that can be placed on a wall.
Not really sure about the basket, but my drawing skills are very limited
Screen to simply show the rough size. This one’s considerably larger and is a stand-alone building
Imagine it adorned with amber pearls and stuff.
Screen to simply show the rough size. This one is b i g. Only the best for our deities!

Rituals

Offering an item to the gods is simple. Place the item in the shrine, place something to burn it with (usually Resin or Surtling core) then activate the altar (similar to summoning Moder). If you placed items correctly, the offering will burn up and you’ll get a reward.

sAll three shrine mock-ups for comparison
  1. Not every trophy can be used for every resource. I thought of two possibilities here. One possibility is that there are strict pairings (ie Greydwarf Shaman Trophy can be used to get Finewood) Another idea is making it biome-based. So all Black Forest trophies can be used to get all resources found in Black Forest. Possibly harder creatures or higher tier resource have different possibilities.
  2. Instead of Resin, you can use 1 coal per 2 Resource/Trophy you sacrifice to improve the result.
  3. Instead of Resin, you can use 1 Surtling core per 5 Resource/Trophy you sacrifice to improve the result even further
  1. You may get a debuff that prevents you personally from sacrificing again, similar to Boss Powers.
  2. Once you start the ritual, you get the reward but “burning” might continue for a while and block the shrine from being used.
  3. Specific Rituals might also require specific conditions such as being in a certain biome, time zone or weather.

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Ekrem Atamer

Ekrem Atamer

Gamer, gaming industry wanderer, development and design enthusiast. Current WIP: TBD